Consumer Internet, Media & Gaming — multiples

Median EV / LTM Revenue across the cohort at each month end, with the 25th–75th percentile band. Membership follows the same tagging as the company counts, so a company tagged into several subsectors is included in each.

Historical median multiple

Consumer Internet, Media & Gaming · Median EV / LTM Revenue
Cross-sectional median multiple over time, with the 25th–75th percentile range shaded.
Current
5.3x
Median
8.3x
Min
5.3x
Max
11.1x

Latest point 2026-08-04: median 5.3x across 7 companies.

Subsectors in this sector

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