Gaming & Interactive Entertainment — multiples

Median EV / LTM Revenue across the cohort at each month end, with the 25th–75th percentile band. Membership follows the same tagging as the company counts, so a company tagged into several subsectors is included in each.

Historical median multiple

Gaming & Interactive Entertainment · Median EV / LTM Revenue
Cross-sectional median multiple over time, with the 25th–75th percentile range shaded.
Current
4.6x
Median
9.1x
Min
4.3x
Max
23.2x

Latest point 2026-08-04: median 4.6x across 1 company.

Other subsectors in Consumer Internet, Media & Gaming

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