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Market data via Financial Modeling Prep. Not investment advice.
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Sectors

Consumer Internet, Media & Gaming

· 7 companies

Consumer platforms monetized by advertising, subscriptions, content, or game economics rather than commerce transactions.

Companies
7
Aggregate Market Cap
$6.50T
Median EV / NTM Rev
4.3x
Median NTM Growth
24.0%
Consumer Internet, Media & Gaming multiples over time →

Subsectors

Social, Community & Creator Platforms
Social networks; messaging/communities; creator tools and monetization; user-generated content.
1
Streaming & Digital Media
Video streaming; music/audio; digital publishing; podcasting; advertising-supported media.
2
Gaming & Interactive Entertainment
Game publishers; mobile gaming; PC/console gaming; game engines/tools; esports & platforms.
1
Dating & Social Discovery
Dating apps; friendship/community discovery; social discovery platforms.
1
Consumer Subscription Applications
Fitness/wellness; personal productivity; consumer security; lifestyle subscriptions; family/parenting apps.
2
Consumer Education & Information
Online learning; language learning; test preparation; consumer reference and research platforms.
0
Open comp table →·Open regression →

Market data via Financial Modeling Prep. Informational only — not investment advice.

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